Persona Q2 also melds its social systems with combat. I enjoyed changing up my party members’ skills on the fly with sub-personas, which lends some variety into battles. Creating a superior persona and passing on your favorite techniques feel great. Every party member has their main persona with its unique skills to level up, but you can also equip them with a sub-persona, increasing your power and skill options in battle. Persona fusion also returns, with trips to the Velvet room to one-up your last creation. The turn-based battle system requires exploiting enemy weaknesses to get all-out attacks (a powerful team combo) and boosts that make your next skill free. This makes it feel like you’re taking a hit when you stray from your established team because you’re either at a disadvantage by using an under-leveled combatant or must accept that you have to grind to get that member up to speed.Įach other system in Persona Q2 also has depth to explore. Unfortunately, if a character isn’t in your main party, they don’t receive experience. Certain characters also randomly receive motivation, which increases their chances of critical hits and experience bonuses, making it a no-brainer to put them on your team. Experimentation is encouraged, with side quests that require specific party members. As with any Etrian Odyssey game, you need to find the right balance of unique skills, strengths, and weaknesses to be successful, which gets harder and more time consuming with so many options to weigh. The expansive cast also makes constructing your team more complicated. I didn’t even encounter all the main casts until well past the 20-hour mark, which is when the Persona 3 crew finally enters the story. Getting all your party members is also a slow burn unlike its predecessor, you’re not picking a cast or meeting all your party members early on. While Atlus does a good job of giving every character screen time, sometimes they all feel shoehorned in. You don’t need to play the previous games to understand what’s going on, but the familiarity provides some extra smiles for longtime fans. I loved spotting the references to past games and seeing how they were inserted into Persona Q2’s world. Atlus put an extensive amount of detail and care into the character interactions, providing little nods for longtime fans, such as jokes about Chie and Yukiko’s bad cooking. You also see more predictable pairings, such as the two former student council presidents, Mitsuru and Makoto. Seeing which members from the different casts mesh well is a highlight, as it’s not always who you’d expect – like model Ann and tomboy Chie bonding over their similarities. While the mystery does enough to propel the action forward, the real beating heart of Persona Q2 is the character interactions. Here you’ll engage in tactical turn-based battles, dungeon exploration with cinematic themes, and strengthening bonds between the party members. While the narrative and perspective are centered on the Persona 5 cast, the Persona 3 and 4 teams also make their way into the story, which focuses on a strange theater – and our heroes must transport themselves into actual movies to find a way out. Persona 3, 4, and 5 have greatly grown recognition for the series, and Persona Q2 feels like a tribute to these characters and their stories. Persona Q2 continues on the path its predecessor forged, but it brings in the Persona 5 cast for a memorable trip to the movies. The Etrian Odyssey games cater to the hardcore dungeon-crawling crowd while the Persona series injects the fun and personality long missing from Etrian Odyssey’s stock characters and well-worn story. Persona Q combined the best elements from both properties to craft a fantastic hybrid role-playing experience. Back in 2014, Atlus introduced a unique crossover featuring its Persona and Etrian Odyssey franchises.
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